Serial Number
78553
Course Number
IM5071
Course Identifier
725 U3990
No Class
- 3 Credits
Elective
DEPARTMENT OF INFORMATION MANAGEMENT / GRADUATE INSTITUTE OF INFORMATION MANAGEMENT
DEPARTMENT OF INFORMATION MANAGEMENT
GRADUATE INSTITUTE OF INFORMATION MANAGEMENT
Elective- NAN-YI BI
- View Courses Offered by Instructor
COLLEGE OF MANAGEMENT DEPARTMENT OF INFORMATION MANAGEMENT
nanyibi@ntu.edu.tw
- 管理學院二館1114室
- Mon 7, 8, 9
管二304
Type 2
60 Student Quota
NTU 60
Specialization Program
Human-Centered Research and Design
- English
- NTU COOL
- Core Capabilities and Curriculum Planning
- NotesThe course is conducted in English。Authorization codes will be sent via email upon request after you have physically attended the first week’s lecture. I will not respond to any email asking for authorization codes before the semester starts.
NTU Enrollment Status
Enrolled0/60Other Depts0/0Remaining0Registered0- Course DescriptionHuman-Computer Interaction (HCI) is a critical and almost ubiquitous process that impacts our daily activities and changes the way we experience the world, social relationships, and our lives. It is concerned with optimizing the interaction between human users and computer systems, be it a cell phone, an actual computer, or an embedded interface. It is interdisciplinary by nature, as it stands at the intersection of computer science, behavioral science, and social science. This course is an introduction to the theories, principles, and practices of HCI.
- Course ObjectiveThis course aims to deepen your understanding of human-computer interaction and cultivate the ability to discover, evaluate, and critique research and designs related to HCI. This goal can be further broken into the following sub-goals: 1. Get a feel for the breadth of work around HCI, especially work that is concerned with understanding, designing for, and evaluating individuals’ behaviors using technologies. 2. Learn to read and critique HCI literature. 3. Learn to apply ideas from the readings and critiques to your own design and research projects, HCI-related or not. 4. Explore different methods for doing research and work around HCI. 5. Make connections between HCI and the disciplines it commonly draws from, including but not limited to psychology, computer science, information science, and anthropology. 6. Get experience in conducting interdisciplinary and group research in HCI. This is a work- and reading-intensive course. You will do plenty of readings, regular reactions to and analysis of the readings, and design ideas inspired by them.
- Course Requirement1. Preparation and attendance: Students are expected to prepare for each class by reading or watching assigned materials. Students may be called on to summarize the major arguments of the assigned materials and/or give their own interpretation or critique of them. Regular attendance is expected. Failure to attend regularly and be prepared will be grounds for a grade reduction at the professor’s discretion. 2. Professionalism and active participation: You should come to the class prepared to listen and participate. Your level of engagement with the materials is part of your grade. You are expected to contribute your thoughts and opinions during class discussion and group presentation. 3. Respect: All individuals in the class are expected to maintain mutual respect in the learning environment. 4. Laptops/tablets/cellphone policy: You are allowed to use laptops or tablets in class to take notes. You should, however, refrain from using the cellphone during class time, especially when your classmates are presenting their work.
- Expected weekly study hours before and/or after class
- Office Hour
By appointment (nanyibi@ntu.edu.tw) *This office hour requires an appointment - Designated ReadingSelected chapters from The Encyclopedia of Human-Computer Interaction, 2nd Edition (referred to as EHCI below) and papers.
- References- Norman, D. (2013). The design of everyday things: Revised and expanded edition. Basic books. - Krug, S. (2000). Don’t make me think! A common sense approach to usability. - Lakoff, G., & Johnson, M. (2008). Metaphors we live by. University of Chicago Press. - 曆本純一 (2022). 點子來自妄想力:妄想交給腦子,思考交給雙手!引領世界的「使用者介面」研發專家,最強思考工具與實踐策略. 遠流. - The Social Dilemma (a Netflix documentary).
- Grading
10% Participation
Active class participation is highly encouraged. Although the class is in English, you may participate in the class discussion in Mandarin or any other language your instructor understands (unfortunately, currently, it’s just English and Mandarin, but I’m working on it). The TA will take note of those who have spoken in class and the participation grade will largely be based on it.
15% Attendance
Per school policy, everyone is allowed 3 absences, but failure to attend classes 5 times or more will result in a fail in the final grade. If you cannot attend class physically, join us via Google Meet. Please note that joining class remotely grants you attendance points but will harm your class participation score, as you cannot join the discussion in class.
25% Assignments
Assignments are short reflective essays on the HCI-related topics we discussed in class. Throughout the semester, you have 5 assignments, each reflecting on one topic in the last two weeks and accounting for 5% of the total grade.
50% Group project
The course instructor will grade 40%, and your peer members will grade 10%.
- Adjustment methods for students
Adjustment Method Description A3 提供學生彈性出席課程方式
Provide students with flexible ways of attending courses
- Make-up Class Information
- Course Schedule
2/19Week 1 2/19 Orientation 2/26Week 2 2/26 A social-computing perspective 3/04Week 3 3/04 Introduction to HCI and UX studies; Evaluation methods and guidelines 3/11Week 4 3/11 Probe; persona 3/18Week 5 3/18 Emotion and affect 3/25Week 6 3/25 Motivations; persuasion and influence 4/01Week 7 4/01 Memory and reminiscing 4/08Week 8 4/08 Computer-supported cooperative work; interruption and availability management 4/15Week 9 4/15 Group project progress update 4/22Week 10 4/22 Information behaviors; sense-making; social media 4/29Week 11 4/29 Unusual interfaces 5/06Week 12 5/06 Physicality; location and mobility; wearable computing 5/13Week 13 5/13 Aesthetics 5/20Week 14 5/20 Group project workshop 5/27Week 15 5/27 Group project presentation day #1 6/03Week 16 6/03 Group project presentation day #2